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Bioshock infinite weapons mods
Bioshock infinite weapons mods








bioshock infinite weapons mods

In BioShock, Rapture was functional to a degree, but its population was pretty far gone. KL: Columbia is much more alive and vibrant than Rapture. How does this affect BioShock Infinite gameplay? Can you influence them to help you in any way? SS: Not all of Columbia’s citizens are automatically hostile to your presence. And the sniper rifle–unlike BioShock’s crossbow–actually has a specific function because of the extreme scale of our environments. We wanted to show that even familiar weapons like the shotgun are not always the right tool for the job.

bioshock infinite weapons mods

There is no perfect combination or an ideal set of tools, and there’s going to be a larger variety of weapons and powers. One of the reasons we wanted to really expand the scale of the environment and the number of enemies was to create situations where certain tools would have clear strengths and weaknesses based upon what you were up against.

bioshock infinite weapons mods

You’re not going to be restricted to just the eight weapons of your radial. There are obviously going to be some different weapons in BioShock Infinite, and also more weapons. You walked down a tight, restricted corridor with Electrobolt in one hand and a shotgun in the other, and that was an effective way to deal with most of the enemies. KL: There’s a famous saying: “When all you have is a hammer, everything looks like a nail.” That’s kind of how it was in the original BioShock. SS: How do the crowds of enemies change BioShock Infinite’s combat style and pacing? Area effect weapons matter because you might face many enemies at once, and crowd control abilities matter because there are crowds to control. Instead of just fighting a few enemies at once, you could be facing more than a dozen. But there are also the breathtaking, expansive outdoor locations you would expect in a huge floating city. There are, of course, those small scale BioShock-esque interiors. In BioShock Infinite, we want the range of combat encounters to live up to the diverse toolset of weapons and powers. There were plenty of opportunities for players to make fuller use of their toolset, but it was also possible to just take the path of least resistance much of the time–which usually meant Electro-Bolt and shotgun. Ken Levine, Creative Director, BioShock Infinite: Players had access to a lot of different tools in BioShock, but the game’s deliberately claustrophobic environments and relatively low enemy counts meant that a lot of combat encounters ended up playing out in similar ways. Sid Shuman: How does BioShock Infinite build on and evolve the classic gameplay of BioShock? What were your broad goals? While nitty-gritty details such as control layouts and the weapon arsenals are still over the horizon - the game isn’t due out until 2012, after all - Levine was able to shed light on a host of topics including the rollercoaster ride that is Sky-Line combat, long-range sniping in Columbia’s broad vistas, and how the mysterious companion Elizabeth makes for a potent partner. Irrational Games’ Ken Levine was good enough to return to the and answer more questions about BioShock Infinite’s gameplay. What’s left? Watching 10 uninterrupted minutes of BioShock Infinite gameplay video, of course. You’ve even bookmarked the 10 Things You Should Know About BioShock Infinite article on. You’ve read Creative Director Ken Levine’s thoughts on expanding the award-winning formula of BioShock from the murky depths of Rapture to the soaring heights of Columbia.

bioshock infinite weapons mods

You’ve seen the debut trailer for BioShock Infinite.










Bioshock infinite weapons mods